💾 implementation of netcode enabled hands. shown in editor and sychronized using the standard openxr rig configuration.
💾 two consecutive runs of recording, playback, and storage on the orin api. still having render performance issues that need to be profiled.
💾 server-side playback of pose information. Head and hand pose previously recorded and stored in session object as well as stored in the session api. playback and record functionality now on hand menu
💾 server-side playback of pose information. Head and hand pose previously recorded and stored in session object as well as stored in the session api
💾 implementation of server-side recording of pose information. the editor is the server in this example with the movement driven by a grabbable cube. the only reference needed is the object to be tracked. single pose recorder.
💾 turbine model, monolithic and exploded view switching between 4 different matcap shaders
💾 fresh unity 6 build showing functional hands, passthrough, and netcode running on a quest 3 using openxr and arfoundation
💾 turbine model, switching between 3 different matcap shaders
💾 turbine model, ambient occlusion, single view aligned with random discussion
💾 turbine model, front section with random color colocated without alignment